Tuesday, October 26, 2004


Silence, you fool!

Doing comics has a lot to do with talking. When you're working with someone else, be it the writer you're drawing the story for or the artist you're writing for, you have to tell the other exactly what you want, what you have in mind and what don't like. You can tell what you like as well, but that is more or less obvious if the other looks at the stuff you've already done.

Don't think anyone will think you're stupid if you don't understand what's the writer hidden purposes for a certain scene. Always ask away every single question you might come up with while reading the script. Remember that everything you don't know the answer for (and that needs an answer for the story to be told) won't be rightfully portrayed if you don't know what's the story you're telling.

I talk a lot with my brother about our comics. Maybe we talk too much, but it seems to help our work, so we just keep on talking. Sometimes, we argue, we fight and shout at each other.

Some answers just won't come quietly.

Just a little something else...

People are now talking about the new DEMO, which I believe is already issue 11. Another great cover in what I believe will be a series of really well crafted covers that will enter the history of comics, right there with the Watchmen covers and the Sandman covers.

I just had a conversation about covers during my coffee break (yes, I take coffee breaks, I'm human and brazilian coffee is delicious) with an artist friend of mine, in which we were talking about how different covers are from the interior art, not necessarily in style, but in weight and in the amount of density it needs to sell the book. Great covers will tell a story on it's own, a little tale curious enough to make everybody feel that need to open the book and start reading it.

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